Post by Myrna on Dec 18, 2011 23:31:29 GMT -5
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MYRNA
let it burn
RACE,Sheikah.
GENDER,Female.
BATTLE ROLE,Magic/Range DPS.
SEXUALITY,Pansexual.
AGE,Twenty-four.
ALLIANCE,Chaotic Neutral. [Mostly herself, actually.]
PERSONALITY,Myrna is not a very nice person when meeting her. She is just not a nice person overall, but she does have a few redeeming qualities, if one looks really, really, really hard. She is a very practical minded person, and this sort of practical is of a brutally honest and mostly apathetic nature. She is the type to believe in the saying 'survival of the fittest.' If there are people not strong enough to gain what they want in life, then they are not worth much thought to Myrna. Life is not kind or pretty, and those with the tenacity to survive and do well are worthy of respect, but those that merely wallow and do nothing with their lives earn no sympathies from her. Usually, those of a weak mind are manipulated by Myrna if she wants something from them. She knows well that times can be hard, and some find themselves in a very harsh position. If someone is trying to improve themselves, then she is not totally without a heart. She will give them money if she has some to spare, but will not do so if outright begged for it.
She is also quite charismatic and cunning, and can usually gain what she wants from people with utter ease. She tells them what they want to hear, and has no problem with using her wiles on those that interest her in some way. Of course, Myrna can also be utterly scathing and sarcastic. If she doesn't like you, she will tell you so. Multiple times, and in the most harsh of ways if annoyed enough. Myrna has no patience for ignorance or stupidity, and loathes when she is forced to deal with such people. Honestly, she will really tell the person to go take a walk off a short pier to get them to leave her alone. Myrna does not enjoying following orders all that much, but will do so if the leader proves themselves to be capable and logical in thought. Decisions based on emotion do not earn her opinion all that well, and she prefers logic over ever-changing feelings that blind and desensitize.
Myrna does have a soft spot for children and animals. Of course, she tries not to show this openly. She mostly pretends to be annoyed by any that try to gain her affection, but the lack of love from her childhood has made her more open to those that need it. It is a conflicting issue, because she views love as only a game, and that the emotion itself is a hindrance and only a trouble in the end. She does wish for love, but hates herself for wanting it, because she views it as only a weakness for those that feel it. It blind all to logic, and it is selfish and trapping when allowed to take root. Of course, Myrna often enjoys indulging in her selfish desires and adores having attention lavished on her by a man or woman. She uses her natural beauty to her advantage, along with her charm. The young woman also has quite the short temper, and is annoyed quite easily. Honestly, she will punch someone in the face without a second thought, so feel free to be warned now.
APPEARANCE,Typical of her Sheikah heritage, Myrna possesses the rather pale skin, and the crimson eyes. Her figure is lithe and well-toned, fluid whenever she moves, and with a barely conscience effort. Hourglass in shape, she does have the tendency to enjoy showing off her figure with her revealing style of armor. Her height can be imposing to some as she stands at nearly 6 ft. Myrna does not really enjoy disclosing her weight, as some females are prone to being sensitive of such a thing, but she weighs a rather curvy 150 lbs. High cheeks bones, an aquiline nose, and pouty lips adorn her face, and so she is regarded as rather pretty when she is first seen. Her hair is a silvery blond, reaching down to the middle of her back, but much of it is kept hidden beneath the hood she wears with her outfit. Not much else is discernible from her appearance, except for a two triangular tattoos begin at the bottom of her eyes, and end an inch or two where her lips are, giving her a more exotic appearance.
Her outfit stands out where ever she goes, but is necessary for her own line of work. Her leg wear is well worn leather, plated over for protection, and cling closely to her lithe legs. A revealing chest piece that only covers her upper chest, and leaves her toned stomach bared for anyone to see. Skull designed spaulders protect her shoulders from most damage, with several feather protruding from beneath for a display. Gauntlets cover her hands, and reach up her arm and stop just a little below her elbow. A tattered crimson cloak finishes her attire, and her face is shadowed by the hood attached. Slung across her chest, her quiver of arrows rests comfortably against her back, and always ready for use.
Myrna.
WEAPONS,To Be Added.
ITEMS,To Be Added.
ABILITIES,To Be Added.
RACIAL ABILITIES,
Superspeed [Level Four] - Due to a nomadic lifestyle, most Sheikah are able to cover great distances in a very short amount of time and react on a much higher scale. As such, this allows them to basically outrun any danger or allow them more time to act, which is useful when need be. Her speed is 6 times greater than that of an average human.
HISTORY,
Who Myrna was truly born to, she has absolutely no idea. She was never told of who her possible birth parents were, and she grew up addressing the woman who raised her as her mother. Make no mistake, the relationship between the two was not all that healthy, and was mostly based on a fearful respect on Myrna's part. Her mother is someone that appears to be timeless and rather powerful in her own regards, and so the young Sheikah learned from a very young age not to cross her or anger her in any way. She was raised deep within a mountainous and hardly traveled region of The Edge, and grew up far from any nearby civilization. She was raised with a very harsh and stern hand, and Myrna learned very early on that she should expect no coddling love from her mother. Only success and hard work would earn her any inclination of pride and respect. A sad existence for a child, but one she realized as she grew older she was glad for. She was raised to survive, and not have someone make choices for her.
Her mother was quite skilled in many of the ancient Sheikah arts, and was able to adequately train her daughter in them. While she could have excelled in either form, Myrna found herself quite liking the idea of being faster and quicker than any could hope to match. The Sheikah had always been known for their great speed, and so she made that her own to succeed in. Her mother would take her and leave her within the more dangerous areas of The Edge, and she would either die or survive in her attempt to avoid the more dangerous Monsters that lurked there. It honed her survival skills in stealth and speed, and she was able to practice her near perfect archery as well. On the rare chances Myrna was permitted to wander into small trade villages that littered the coast, she found her interest drawn toward things of precious value: such as gold, silver, and jewels. In a fit of fancy, she stole a beautifully designed mirror, and was quite stunned to see her reflection for the first time. Some had commented before on her beauty, and Myrna was enamored with how she looked.
Her mother was not so excited when Myrna brought the trinket home, and so the older woman smashed the mirror in a fit of anger. The display of temper upset the young teenager, quite distressed at having a lingering childish desire being stomped upon. It was a lesson that squashed any lingering desires for beauty and love in life. Her mother stressed that those desire were fleeting and useless, and that only power and survival were what matter. She should use her beauty to her advantage, but not allow it to blind her. Vanity was only a hindrance in the long run. Myrna took the lesson to heart, and left behind whatever could have been of the young woman she had seen in the mirror. She honed her own skills, and endured the remaining years of living with her nutty, old bat of a mother. In a way, she had come to care for the older woman, but never spoke of such things out loud. She soon came to her twentieth birthday, and she was told by her mother that she was ready to venture out into the world.
Myrna was both excited and apprehensive about leaving. Honestly, she had been craving to leave her home for years, but actually leaving where she had grown up was harder than she had thought. With a sarcastic farewell to her mother, she ventured out into Hyrule with confidence and a thirst to prove herself. It was much easier than she had thought with her honed survival skill and natural manipulative ways. She settled easily enough into Castle Town, and the change in scenery was somewhat welcome. The crowds took time to getting used to, along with learning how best to easily manipulate those to her wishes. The power over some was rather a fun feeling to have, but Myrna is also quite cautious on how she wields it. Power without control has little meaning in the end. For now, she survives as she was taught to do so.
EXTRAS,
Myrna has a secret appreciation for jewelry and the more fancy things in life. A lingering desire any young girl would have growing up. She is also quite flexible and can easily perform flips and can twist her body into ways that most cannot. She is also quite talented in music, dance, and song. Hey, sometimes she has to use more than just mere flirting to get what she needs. She very adept at the lute and violin.
FACE CLAIM,
sylvanas windrunner, [i]WORLD OF WARCRAFT[/i]
OTHER CHARACTERS,
Ashe Hawke, Ani Crossfire, Cassie Sorel, Alleria, and Lorina. ...I don't have a sickness, I swear! D8
HOW DID YOU FIND US,
I would have to kill you. )_)[/blockquote]