Post by Alolu on Dec 7, 2011 16:38:58 GMT -5
[/b]: Sturdy: The wood cannot be cut or crushed, when this is attempted, it produces a distracting shower of sparks. These sparks do not burn, but are bright. The enchantment also causes the cane to behave as if it weighs twice as much as it actually does (This does NOT mean that it hits with double force per hit. The cane normally weighs about the same as a wooden baseball bat, so it would behave as if you where being hit with two baseball bats). [/ul]x x
ALOLU
amaranth
RACE,Shiekah
GENDER,Female
BATTLE ROLE,-Jack of all:-Ranged
-Melee
-Battering Ram
SEXUALITY,Heterosexual (possibly bi-curious, but she does well to hide that)
AGE,Twenty-three
ALLIANCE,Royal Family
Lawful neutral
PERSONALITY,Positive
- Fair: Alolu never jumps to conclusions, and always likes to hear both sides of a story.
- Observant: There isn't much that escapes this Shiekah's gaze, especially if she is looking for it.
- Blind: (figuratively) Whatever you look like, or what race you are, or even your standing, it doesn't matter to her. She'll treat you the same as anyone else.
- Loyal: Alolu is loyal to the cause of maintaing order and peace. This includes the royal family, Hylian knights, and anyone who proves themselves to her as someone with a similar mindset. These people will gain her respect and trust.
- Incorruptible: No one is COMPLETELY incorruptible, but when it comes to matters of money or power, even the highest of bribes wouldn't sway her.
Negative
- Quiet: Alolu tends to mumble and has trouble making herself heard at times.
- Proud: Even though she may need a little extra help at times, she will only accept help as a last resort.
- Transparent: No matter how hard Alolu tries to hide or distract from this aspect, it's always easy to tell what she is thinking. If she has part of her face covered, it helps a bit.
- Solitary: Alolu doesn't do well in large groups of people, she becomes jumpy and nervous. Groups of two or three are fine.
- Insecure: Her most hidden trait. Alolu is never very sure of herself, and always afraid she will do the wrong thing. She is convinced that she never does anything well enough, and holds herself back at times.
APPEARANCE,
Alolu is obviously a Shiekah, it's one of the first things you will notice when seeing her for the first time. Her bright red eyes are set on a stark white background of hair and pale skin. Her white hair is long, and incredibly distracting. That's why she has always kept it long. It helps to distract from her most notable feature, her left leg. Due to an injury she received as a child (see history), Alolu's left knee is broken beyond repair. Not only where most of her tendons either snapped or stretched, but her bones where shattered. Alolu depends on a sturdy wooden cane to walk. Her knee is usually wrapped to keep it relatively stiff.
Alolu is around 5'11". She would be a bit imposing if she didn't look so willowy. She nearly always wears traditional Shiekah garb for ease of movement, but it doesn't fail to show off her body. What she has to show is worth looking at, for anyone who is attracted to females at least. Despite her injury, Alolu has managed to stay strong and lean, and coiled like a spring. She doesn't seem as vulnerable as she really is.
There is one feature that you most likely will not see, unless you manage to get her clothes off in one way or another. Alolu has a crimson red tattoo of the Shiekah symbol on her chest, just below her collarbone.
WEAPONS,
Branch: Alolu's walking cane, Branch. As it is in the 'weapons' section, you may have already guessed that it serves other purposes as well. It is made out of dark, polished wood and about two inches in diameter, and about four and a half feet long. She can’t walk without it, so whenever she uses it in battle she stands in place.
Bumble Bee: Click for picture. A simple wooden flute that can be turned into a blowgun in the blink of an eye. It's not much to look at, but it can create both beautiful music and deadly stings.
ITEMS,
Rupees, food, any other practical items, nothing specialized. (Will update later)
ABILITIES,
In your shoes: Alolu has the ability to follow someone's path as long as she has something that belongs to the person, and as long as the path she is following consists of the person's feet or shoes being used for walking. As long as the path is less than two days old, she can follow it.
RACIAL ABILITIES,[/color]
Superspeed - Due to a nomadic lifestyle, most Sheikah are able to cover great distances in a very short amount of time and react on a much higher scale. As such, this allows them to basically outrun any danger or allow them more time to act, which is useful when need be.
Level 0 - There is no superspeed.
Shadow Manipulation - The Sheikah are naturally affiliated with the shadows. Those that have experienced the nomadic lifestyle also have to learn to defend themselves. Many Sheikah tend to use the shadows to fulfill this end and keep themselves safe.
Level 0 - There is no shadow magic.
Defense Penetration - The Sheikah are skilled at breaking through defences, as most are trained in the art of this particular skill. By ramming their weapon into a magic barrier, they are able to shatter it to pieces in the event that are able to successfully overpower it.
Level 4 - The Sheikah can break any barrier with a four post cooldown.
HISTORY,
It would surprise most to hear that Alolu was quite an adventurous and misbehaving child, until you heard the rest of her story. Alolu lived with her mother outside of Kakariko village, in a rocky cave near the base of Death Mountain. The cave was not simply a cave, it had all the comforts of a normal house. She never really knew her father, and hardly knew what a father was until she was old enough to start exploring on her own. She would jaunt down to Kakariko for a day, get into some sort of trouble, and then be forbidden to return for a week or so. Her mother said that this was no way for a young Shiekah to behave, that they had a noble race and tradition to uphold, yadda yadda yadda. Her life was split between play, and home where her mother would train her for stealth and combat.
The children in Kakariko liked to see and play along with “that weird white-haired girl”, and Alolu enjoyed it as well. There was no one as skilled at hide and seek as she was! It was around ten years of age when she started becoming rebellious. She was tired of her mother drilling the same words into her head over and over again. Alolu started sneaking out, once she became good enough at sneaking. One of these times, when the moon was covered with clouds, Alolu slipped on her way down to Kakariko and fell. Her left leg fell into a large crack in the mountain, and she didn’t remember much after that. Only intense pain. Her knee had completely broken. It took weeks of healing and as much magical mending of the bones as was safe, but it would never completely heal. Her bones healed eventually, her tendons did not. Alolu had to learn a completely new way to exist after that. She could no longer jump about like she had before, and couldn’t focus on her speed as much as she used to. Her walking stick became her most trusted object, and weapon. She learned to wield it with the skill of a baton twirler, and it made an excellent offence and defense.
Alolu has done her best to make Princess Zelda aware of her existence, but hasn’t heard much back. A broken Shiekah wouldn’t be much use after all, would they?
EXTRAS,
Amaranth
FACE CLAIM,
Shiro, [i]Deadman Wonderland[/i]
OTHER CHARACTERS,
nope 0u0
HOW DID YOU FIND US,
Followed a trail of cookies![/blockquote]