Zenethil
Character Mod
Champion of Light[M0n:-25]
these scars have left me guarded
Posts: 215
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Post by Zenethil on Dec 24, 2011 0:34:58 GMT -5
Update 1: Rewording/Restructuring ALSO Update 2: Persistance Pack 1
Acts of Penance (Leader Ability)
Vindication
Channelling righteous fury, Zenethil bombards his foe with ravening volleys of holy energy. Vindication fires 3 volleys of holy energy at a single hostile target. This is a ranged magical ability, and all damage dealt has the holy attribute.
Damage: Moderate per volley. Range: Long Cooldown: 6 posts
Absolution
Channelling sanctified blessings, Zenethil revitalises himself or an ally with volleys of nourishing holy energy. Absolution fires 3 volleys of holy energy at a single allied target. This is a single target ranged magical ability.
Healing: Moderate per volley. Range: Long Cooldown: 6 posts
Acts of Redemption
Word of Glory
With a single, victorious cry, Zenethil washes himself with holy energies, strengthening himself, and forming a barrier that prevents damage from incoming attacks. This barrier prevents a moderate amount of damage, which lasts until depleted.
Healing: Large Range: Self Cooldown: 8 posts
Divine Renewal
With a flick of the hand, Zenethil bathes the target in a warm, holy light, that persists, restoring the targets health with its gentle touch.
Healing: Moderate, then small and end of next 2 posts Range: Long Cooldown: 4 posts
Acts of Retribution
Holy Fire
Calling down a searing blaze of righteous flame, Zenethil burns the targets soul, and causing their soul to continue in it’s holy immolation. This is a ranged magical ability, and all damage has the holy attribute. The persisting effect is hereby referred to as Persisting Fire.
Damage: Large, then small at the end of each post for 2 posts. Cooldown: 6 posts Range: Long
Censure
With damning words, Zenethil places a divine edict upon his targets soul, weakening it, and continuing to pulse with their heartbeat. Each time Censure deals damage, the duration of Persisting Fire is increased by 1 post, and all damage dealt has the holy attribute.
Damage: Moderate, then 2 posts of small Cooldown: 4 posts Range: Long
[color=Red][b][size=3]Acts of Penance (Leader Ability)[/size]
Vindication[/b][/color]
Channelling righteous fury, Zenethil bombards his foe with ravening volleys of holy energy. Vindication fires 3 volleys of holy energy at a single hostile target. This is a ranged magical ability, and all damage dealt has the holy attribute.
Damage: Moderate per volley. Range: Long Cooldown: 6 posts
[color=Red][b]Absolution[/b][/color]
Channelling sanctified blessings, Zenethil revitalises himself or an ally with volleys of nourishing holy energy. Absolution fires 3 volleys of holy energy at a single allied target. This is a single target ranged magical ability.
Healing: Moderate per volley. Range: Long Cooldown: 6 posts
[hr]
[b][color=Red][size=3]Acts of Redemption[/size][/color]
[color=red]Word of Glory[/color][/b]
With a single, victorious cry, Zenethil washes himself with holy energies, strengthening himself, and forming a barrier that prevents damage from incoming attacks. This barrier prevents a moderate amount of damage, which lasts until depleted.
Healing: Large Range: Self Cooldown: 8 posts
[color=Red][b]Divine Renewal[/b][/color]
With a flick of the hand, Zenethil bathes the target in a warm, holy light, that persists, restoring the targets health with its gentle touch.
Healing: Moderate, then small and end of next 2 posts Range: Long Cooldown: 4 posts
[hr]
[color=Red][b][size=3]Acts of Retribution[/size]
Holy Fire[/b][/color]
Calling down a searing blaze of righteous flame, Zenethil burns the targets soul, and causing their soul to continue in it’s holy immolation. This is a ranged magical ability, and all damage has the holy attribute. The persisting effect is hereby referred to as Persisting Fire.
Damage: Large, then small at the end of each post for 2 posts. Cooldown: 6 posts Range: Long
[b][color=Red]Censure[/color][/b]
With damning words, Zenethil places a divine edict upon his targets soul, weakening it, and continuing to pulse with their heartbeat. Each time Censure deals damage, the duration of Persisting Fire is increased by 1 post, and all damage dealt has the holy attribute.
Damage: Moderate, then 2 posts of small Cooldown: 4 posts Range: Long
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Post by Nightmare Darklight on Dec 29, 2011 19:33:55 GMT -5
Modified.
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