Post by VANESSA FERRE on Jan 29, 2012 14:44:00 GMT -5
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VANESSA FERRE
Aegis[/center]
RACE,
hylian
GENDER,
female
BATTLE ROLE,
support – an excellent analyst and energy signature reader, she can easily turn the tides of battle in her and her party's favor with magic sense, and depending on her mood, she might even heal someone.
SEXUALITY,
she swings both ways or is bisexual
AGE,
twenty-four
ALLIANCE,
hylian knights: lawful neutral
PERSONALITY,
Positive
- disciplined – “so my sword strikes straight,”
- meticulous – “so my sword strikes clean,”
- informed – “so my sword strikes true,”
- tasteful – “so your blood runs beautifully,”
- charming – “so your blood runs happily,”
- diplomatic – “so our blood flows into a single pool of dead life.”
- honest – “...and yes, you have a most unfortunate appearance”
Negative
- judging – “your blade rusted before use,”
- sharp-tongued – “your blade in the mud before unsheath,”
- apathetic – “our blades touch meaninglessly,”
- pessimistic – “all blades speak louder than tongue,”
- insensitive – “my blade is unconcerned,”
- indecisive “my blade cannot choose who to strike.”
- listless – “...and now I am bored.”
APPEARANCE,
Her silver eyes in semblance of liquid mercury call for a noteworthy mention, but Vanessa's stride baits and snares attention unwelcome; though her form is unimposing – almost that of nonchalance – she exudes an aura of gravity, and whether people turn to look out of sublimity or scorn, her steps remains indifferent as tendrils of platinum blonde seemingly mock the eyes with tricks of light. Though one may wonder whether eyes are drawn to her sword or to the faint smile that adorns her lips with an air of civility. She carries her form, light and lithe, with elegance, shunning tastelessness as a mortal sin worthy of being cut down forthwith.
Her stature of a 5'5'' Hylian female permits her to dawn a full set of light armor – over an entire body suit of white fitted cloth, polished vambraces weigh on her arms, glinting chausses and sabatons bite about her legs and feet, a set of spaulders sit upon her shoulders, and a metal fauld wrap about her waist and hips. Sometimes she finds that her feet are little heavier than usual and that sometimes her sword swings are a tad slower – perhaps, she thinks, such armor is not hers to wear. After all, it is quite cumbersome an attire, but it's not like she would prance around in the nude.
WEAPONS,
- claymore
The near body-length blade drapes from the holster between Vanessa's shoulder blades. The mythril-crafted sword is light enough for her to wield and heavy enough to penetrate light and medium armor without much difficulty. Being somewhat of a pacifist, Vanessa usually keeps the claymore holstered upon her back, and rarely does one see it unsheathed and brandished. Not one for extravagance, Vanessa opted for an unadorned hilt, painted blue, with a bronze pommel.
ITEMS,
- note
Inside her hilt, Vanessa carries a torn piece of parchment, yellowed with stains of time and frayed at the edges from too much care, written with unstraight lines and the cruder penmanship of a blind man.
ABILITIES,
- aegis lvl. 1
Aegis is mainly concerned with the survivability of comrades, focusing on protection. Reading the mana circulation of her allies, Vanessa is able to weave her own mana with theirs to strengthen their mana and physical defenses. The more allies she fortifies or the higher the grade of fortification, the more taxing it becomes. If Aegis is broken prematurely, she takes a portion of the damage that her ally takes.
Level 1: Aegis manifests in the form of golden mana, weaving into one ally's (or hers) own energy pattern, temporarily fortifying their defenses by 50% for 3 turns with a cooldown of 4 turns. Aegis can be broken by landing 4 attacks from a level 2 attack -- be it magical or physical --, 2 from a level 3 attack, and 1 from a level 4 attack; level 1 attacks cannot break a level 1 Aegis. When it is broken, Vanessa takes one-fourth of the damage inflicted upon her ally as her ally takes the remaining three-fourths.
* note for Aegis: level of attack refers to a character's special ability level (if their special ability is an attack), and if an attack comes from an item, the item level.
in regards to normal attacks such as sword swings, punches etc.:
level 1: low damage -- dealing small lacerations/cuts, bruises, welts (stunner/lead attacks)
level 2: moderate damage -- dealing more serious bleeding wounds that are non-fatal, cracked bones, non-vital bone breaks such as a broken wrist/ankle (follow-up attacks).
level 3: high damage -- dealing potentially fatal wounds if not treated immediately; dealing injury to vital organs/major arteries, vital breaks such as breaking ribs/sternum or crushing bones (finishers)
level 4: death blows -- dealing blows that causes immediate death if not avoided- healing lvl. 1
Asides from the knowledge of generic splint-binding, bandaging, wound-staunching, and herbal remedies, Vanessa was taught some slight healing spells as a medic; she is able to channel her mana into another, healing wounds at a moment's notice.
Level 1: Vanessa is able to fully heal minor flesh wounds and lacerations – that is anything from shallow cuts to bumps and scrapes. Fatal wounds that hit major arteries cannot be fully healed though Vanessa will be able to stop the bleeding for a small amount of time (3 turns). She cannot heal bone injuries. Small bumps and scratches do not require cooldown, but more serious wounds inflicted in battle require her to regain mana (2 turn cooldown). In the process of healing, Vanessa will not be able to attack.
RACIAL ABILITIES,[/font][/size][/color]
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- sight: magic sense lvl. 4
Having a close affinity with mana, Vanessa has honed her magic sense from a young age and is able to read the energy signatures of anything that emits mana; her sight is able to pinpoint its location, movement, the details of one ability, and sometimes even emotions. Being somewhat of an intelligence officer, she prefers reconnaissance missions, but her sight can be highly useful in actual combat as well. During battle she may see every detail of one ability in an opponent's arsenal – she may use this once per opponent. Out of battle, she is can detail a target down to its intentions within a 5 mile radius, within a 10 mile radius she can detail whether or not a target is malicious and how powerful it is, and anything further she can only understand the slight gist of a target's location and its power. She will not be able to see if the target is more than 50 miles away or if something – such as a spell of equal or greater level – counters her ability.
HISTORY,
[/color]† Tinnitus
Memories of her childhood include murmurs of voices unheard and nausea from breathing too much. She was brought up as a “proper” lady, and it wasn't all for naught since she seemed to have retained that lady-like elegance. Though her heritage is hardly of a noble, she was taught to carry herself with utmost dignity by wish-to-be noble parents. Born into a peasant family, Vanessa wasn't much of an outstanding child – on the contrary, she was more of the problem child plagued with frequent headaches, poor health, and bouts of temper tantrums. It wasn't until the age of ten that a wandering Sheikah diagnosed her with too much sight. He promised to “cure” her ailments, and Vanessa looked upon him with the skeptical mind and the hopeful heart.
Of course, everything comes with a price.
He made a deal – three golden rupees and the promise of knighthood in return for the girl. Her parents, unable to pass the chance of climbing the social ladder, eagerly agreed and quickly gathered her belongings and ushered her out the door. The sense of betrayal hadn't occurred to her until she reached the barracks – all uniform, the beds aligned too perfectly, the matching training suits... It dawned on her then, she was nothing but a pawn. The feeling of betrayal had no right to lay with her that night.† Bloodwash
Miscalculation, miscalculation, miscalculation... Was it arrogance or carelessness? A combination of both? Well into the years of a full-fledged knight, Vanessa was dispatched along with fourteen other knights on her first mission – to recapture a monster-infested village on the outskirts of the Haunted Wasteland. Her personal assignment was to scout the area, to pinpoint potential threats, and to locate and decipher the opponents. Their campaign had been going well so far; by day the squad camped with the meager amount of villagers who where left, and by night the knights successfully defended the trampled village. It was ten days until the captain motioned for an advance to destroy the remaining monsters.
During those ten days, she met a rather interesting person, to say the least – a rather self-destructive person in her opinion. Cecil, was his name, or so she remembers. Arse planted to his own rendition of a wheelchair, he wouldn't stop moving. It exasperated the living daylights out of her to watch this foolish man roll about, toppling over stones; it didn't help that he was also blind. Feeling as though she must pity him in some way or another, Vanessa took upon the great responsibility of preventing this crazy fool from killing himself. Of course, she never revealed herself, so she felt like somewhat of a stalker, kicking away logs, shooing away stray dogs, and beating away stray...muggers. He was interesting to her – rather something inside him was interesting. A thirst for life; perhaps this was what she was drawn to. He tried so hard, sweat beading his forehead as he wheeled himself up a small hill, walking stick reaching, touching, grasping for some way to live. Pathetic. But it was endearing nonetheless. Such an unknown existence continued until that night.
Upon the tenth night, the captain had given orders to the platoon leaders in preparation for battle. All was in place – monster count, power level check, location. But for some reason, she forgot to consider the Poe threat – the tinkling of limbless lanterns, the eerie orbs flickering in the distance, the noiseless cackling... The disembodied spirits were much harder to detect and required a voluntary activation of her sight. She forgot. Forgot. Too caught up in her little world of taking care of a little human pet, she forgot to take into account a possible x-factor. Careless. And that night, began the onslaught. Invisible scythes and imaginary claws bit down on the throats crying innocent, dug out the arteries of her comrades bleeding her guilt. Fire, ash, dust crackling in the air, screams cutting deeper than fangs of wolfos mauled her senses. Thud, thud, thud, the sound of bodies dropping...
Thud.
She turned to see him on his back, bleeding from who knows where. It shouldn't be shocking that he would be killed. It shouldn't be shocking since he was weak. It shouldn't be shocking. Yet she fell to her knees next to him, tears trickling down a dust-marred face. “It's you,” his voice like velvet, “I was wondering when you'd say hello,” his breath-short laugh was cut off by a heaving cough.
“Hello.” Her own voice was weak, much weaker than his, flooded by tears for her comrades, tears for the innocents, tears for him. He smiled as he lifted a blood-wetted hand to brush a thumb across her cheek, but was unable to reach. She took his hand.
“Goodbye.” He died. And it wasn't shocking at all.
After the incident only seven knights remained, and less than half of the villagers – the campaign was successfu, the village was liberated, but at a heavy cost. The remaining soldiers trudged home silently with unwritten messages to the deceased's families. But there were no words for them from Vanessa, no excuse, only a note left by him in the hilt of her sword.† Aegis
The incident was seven years passed. Vanessa now performs mostly reconnaissance missions in hopes of some atonement. And though her swordsmanship is a mastered art, she prefers not to use it – her palate is already too full of blood. She serves the Hylian Knights and serves them well. The blood in her claymore testifies her loyalty, and the memory within her hilt testifies to her humanity.
“Seeing in sounds, walking with mind,
touching in imagination, loving in dreams –
all that is me when I am alive.
Beds of marigolds, streams of rose petals,
spring grass underfoot, golden warmth upon cheek –
all I am promised when I die.”
touching in imagination, loving in dreams –
all that is me when I am alive.
Beds of marigolds, streams of rose petals,
spring grass underfoot, golden warmth upon cheek –
all I am promised when I die.”
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EXTRAS,
“Will you offer me a dance?”
FACE CLAIM,
flora, [i]CLAYMORE[/i]
OTHER CHARACTERS,
none
HOW DID YOU FIND US,
oath to order[/blockquote]